Jul 19, 2018, 6:46 PM

Hi @Stephane-Redon,
Thank you for the quick reply! It works now with blending enabled, but I still did not reach my desired results. I want to render a pipe by combining the display of cylinder and sphere primitives (in that order). But at transparent locations, this gives me some artifacts as you can see in the attached image. Here it seems that the pipe is not “sealed” anymore. Any tips on that? Also on a related note, do you have a tutorial or example code on the displayTubes function? I did not find a documentation about it and I would like to know what every parameter is supposed to do.

Thanks,
Haichao

0_1532026038763_SAMSON-Core_2018-07-19_14-32-55.png